LANKHMAR CITY OF THIEVES PDF

Lankhmar: City of Thieves for Savage Worlds. What we have here is a source book for using Lankhmar, the city and its denizens, in the Savage World role playing game RPG setting. The game is intended to be played using the Savage World system and some parts of the book are exclusively for this. However, there is plenty of information that can be utilised in any other RPG system by an enterprising GM.

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Lankhmar: City of Thieves for Savage Worlds. What we have here is a source book for using Lankhmar, the city and its denizens, in the Savage World role playing game RPG setting. The game is intended to be played using the Savage World system and some parts of the book are exclusively for this. However, there is plenty of information that can be utilised in any other RPG system by an enterprising GM.

In the Characters section, for example, Hindrances and Edges are pure Savage World devices but the information about the player races available is universal and readily adaptable. As well as different races of humans, for instance, players can play as ratlings or ghouls. The meat and drink of this book are in the sections describing the city of Lankhmar and the surrounding world of Newhon. Places of interest in Lankhmar are explained, including Lankhmar Below, the mysterious and highly dangerous domain of the ratlings.

Magic is rare in this world and enchanted items are difficult to come by. When they are found they tend to be unique. Some are listed, together with details of Black, Elemental and White Magic used in the game. Two adventures are included aimed at introducing the player characters to the ways of the city and bringing them into contact with some influential and deadly NPCs. Young, prime and mature versions of the Twain are detailed, plus some information about their patrons, two powerful sorcerers known as Ningauble of the Seven Eyes and Sheelba of the Eyeless Face.

Rounding off the book are some brief notes and Savage World stats for generic NPCs which players might encounter on their travels and adventures.

It is ideal if you are using the Savage Worlds rule set but full of information useful in other RPG settings as well.

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If you just write out the backstory for a book, list the characters involved with their in-game stats and sketch out some episodic adventures, that just skims the surface. Instead, the supplement works as a toolkit, presenting a layered set of adjustments, tweaks and outright replacements to Lankhmar-fy Savage Worlds good and proper. Reid takes Savage Worlds and gives it a solid working over, unpicking and then respinning the system to channel the world of Lankhmar. Read the book, skim the Internet, then run a game with the Savage Worlds engine.

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Lankhmar: City of Thieves

Description[ edit ] Lankhmar is richly described as a populous and labyrinthine city rife with corruption. The city is ostensibly ruled by an overlord and his nobility. The main meeting place is the Plaza of Dark Delights, which is the setting for the story " The Bazaar of the Bizarre ". The religious center of Lankhmar is the Street of the Gods the Gods in Lankhmar , along which numerous and often bizarre cults seek to arrange themselves in order of popularity. The true gods of Lankhmar, however, are feared rather than worshipped. These "Black Bones" mummified ancestors of the Lankhmarese occasionally leave their temple and battle threats to the city—or threats to their own position as the preeminent religion within Lankhmar.

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Lankhmar: City of Thieves

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