Mahn Have one to sell? Like most of the scenarios in Catan expansions, Fishermen has some fluff about how fish were recently discovered to be a delicious change from Lamb and Bread. Add to Watch list. Be the first to write a review. Feedback on greenzinkgames from others who bought this item.
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However what Fishermen is really about is adding a new resource to the game, but one that can only be used in certain ways. What it does do is change the non-producing hexes into resource hexes.
It also adds 4, 5, 6, 8, 9 and 10 sea hexes, not only making the coast a viable place to build towards, but a good place to build one of your initial settlements. Whenever a fishing ground hex would produce a resource you take a random fish tile, each tile has 1, 2, or 3 fish on it. Fish may be spent in the following ways: 2 fish - Move the robber off the board 3 fish - Steal a random resource card from another player.
The game is played to the usual 10 points, however amongst the fish tiles is an old boot that causes the winning player to need 11 victory points to win.
This can lead to cunning players not taking the lead and gathering secret victory points in the form of Development Cards to avoid taking the boot. Unboxed The Fishermen scenario comes with some really nice components. I like the lake and the fish tiles and the reference cards are very helpful. This is one of the easiest scenarios to use in other games too, such as a Seafarers or with the Harbour Master Variant.
Of all the Scenarios in Traders and Barbarians this is easily the one I would recommend to anyone. Firstly the trade tokens are replaced with fish, which instead of being an addition to the game are an integral part of it.
Also in the Two Player variant you could only gain more trade tokens by disadvantaging yourself by building on the coast or the desert, which for the slight edge you gained over your opponent makes the tokens almost pointless.
The rules state that like in the two-player variant the losing player may use one less fish to perform an action. I would suggest not playing this rule, as Fishermen already encourages players to not go into the lead because then they will need an additional victory point, handicaping the leader further by allowing his opposition to stock up on cheap Development Cards becomes unbalancing quickly.
When my friend and I played this scenario he managed to keep his points below mine, so he could take advantage of the fewer fish deal, while leaving me with the boot. However he also had a bonus two points in the form of longest road that he could take at any time by simply placing a single road and joining up two shorter sections.
At the moment Fishermen is my favourite way to play Settlers of Catan two-player, but I have yet to try the others out so stay tuned for more Two Player antics.
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