There is no distinct RPG Item for the game. The database currently does not have the functionality to link the periodical article presenting the game directly to this RPG entry; thus, the RPG entry remains with the periodical. The periodical, issue, author, and other salient details may be noted here in the description; interested users should refer to the periodical issue and article if available for complete details. If the game is released in some other format in the future, it can be listed as an RPG Item. From the introduction: In this game Every time you fire your laser cannon, a cascade of six-sided dice will hit the gaming table.

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Recently I was contemplating the idea of running a Mechwarrior game using Cyberpunk Still thinking about it. However, since d20 Future has a chapter on mecha and the use of CP is sort of a result of my hate for the MW rules, I am thinking that I would give d20 Future a shot.

Also, the other reason I was using CP, was the fact that there seems to be a regular lack of certain technologies that I would assume to be in the Battletech world.

All of this I would put up as some of that black box tech that was lost durring the succession wars. But that does not mean its not there. Lets take a look at the mech. You have whats called a neuro impulse helmet. This I would assume is able to pick up on the thoughts of a MW and help control the mech. So what are all the dials buttons and switches for? Even after years, if the helmet can still pick up the impulses of a mechwarrior than they can still plug that system into the coolant flusher.

So what about biotech? So its a lost tech, but that does not mean that it was not used on the MWs in the past. And there are families with long standing traditions of MWs. To make the materials that make mechs feasible you need to have factories that employ nanotech. If this is a quesiton take a look at carbon nanotubes.

Nanites can be dangerous but the immediate real 21st century technology is improved materials strength. Harder armors, stonger myomers. What about Jump ships? Whos going to do the impossible calculations to make sure the ship jumps right? You would want someone that brilliant in RnD. So why not can it with a ships AI? Why not put some limited AI in a mech to ease the burden of the pilot?

Quantum computers would seem like somthing that was achieved and then lost. The last is networks. You would think that maybe mechs with comlinks open to a command center could get informaiton from them and in a lot of the stories and video games they do. But what about mech functions? How about shutting down the mech if the pilot gets knocked out? What about hacking into the enemies networks with a netrunner and hitting the shutdown sequnce. I would imagine that any mech with an open coms is victim to this.

Hence the battle is not only fought on the field but also over the airwaves. However I am interested in seeing how D20 handles it. So far in my opinion it looks good. I get the impression that the Lostech of the Starleage was supposed to be weird, sort of like a gammaworld lite.

One of the original ideas that was in MW was strange fauna. Combine this with old SLDF research experiments, and such you have a rich political background with the possibility of cyberpunk action and space horror adventure, plus the excitement of mechabattles. Not to mention the numerous megacorps that have typically gone unused in the game.

The problem I keep finding in CP is that it does not go all the way on these techs because it was so darned early. It seems to me that d20 Future will cover these areas quite well, as well as the mecha. Needless to say I am excited. The Kuritan Soldier Droid, developed and deployed in a few places, but humans are so much cheaper and just as effective to deploy as infantry, that they are more a status symbol than anything really useful.


d20 Future

For instance, a Tough Hero can be an excellent candidate for Bodyguard or Daredevil, but would have more difficulty becoming a Techie or Acolyte. At later levels, the player may choose to multi-class their hero; for example, a Strong and Dedicated Bodyguard two basic classes, one advanced , or a Smart Investigator and Field Scientist one basic, two advanced. There are no limitations in the rule set as to how many classes a hero may have, but two or three are typical. Dividing experience and character development between too many classes results in breadth at the cost of having weaker abilities in each class.


d20 future = Mechwarrior d20

Nell I love the idea of controlling a giant mecha about as much as I do being an epic wizard and I would desperately love to see that people have supported this paragon of geekery. Posted By Abstruse Thursday, 27th December, Details for the contest, the great prizes, and a place to ask questions may be found in the Storycrafting Announcement thread. Please clean it up to conform to a higher standard of quality, and to make it cdusade in tone. Mechx for losing sight of that.

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